The Progression Siege Specialization and Siege Masters empire skills can increase the number of Siege Projects that an empire can use simultaneously. Incorporating these units into your army will greatly enhance your ability to capture cities. ![]() Units with the Siege Breaker attribute can increase the rate of Fortification damage during a siege. Start of Battle Effects: Additional wall breaches Start of Battle Effects: Half of the defender’s tower units are destroyed Start of Battle Effects: Defender’s units take 20 points of Physical Damage Start of Battle Effects: Attacker starts with 2 Onager units Start of Battle Effects: Attacker’s units take 20 points of Physical Damage Here is a list of Siege Projects and their respective effects: Each empire can utilize two Siege Projects simultaneously, and this number can be increased with the Progression Siege Specialization and Siege Masters empire skills. They provide various bonuses and advantages, such as dealing additional damage to Fortification or affecting unit performance. ![]() ![]() Siege Projects are critical tools for both the attacker and defender during a siege. Fortification is reduced by 10 points each turn, and this rate can be increased using Siege Projects or units with the Siege Breaker attribute. The primary goal of the attacker is to reduce the city’s Fortification to 0, which allows them to launch a siege battle. When a city is attacked, a siege takes place.
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